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In addition to "League Battle," the main ranked mode which focuses on teams capturing treasure, there is the occasional "Challenge Battle," which follows the same format as League Battle, but requires players to utilize certain characters in order to boost their score, and ranks separately. In August 2019, "Boss Battle" was introduced, which pits 4 players against a single, AI-controlled enemy character, with players utilizing bombs, or a single treasure field to facilitate victory.
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For the 1st Anniversary, a special "Cola Shop" was opened. Occasionally, "Gold Ingots" are obtained through League Battle to be exchanged in a special event shop.
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"Hammers," earned from missions, are used to upgrade medals, crafted once a player gains enough through the discourse of battle. "Battle Points," a secondary currency earned from "League Battle," is used in the Exchange to purchase character fragments and general character enhancement material. The base currency, "Bounty Coins," are mainly utilized in "Special Training," a menu in which players can farm character fragments in order to rank them up. Players acquire characters through the use of "Rainbow Diamonds," the game's form of premium currency. Some also have individual traits relative to their respective strengths and weaknesses (e.g. Logia's take less damage) as well as those relative to the show canon (Usopp is invulnerable to Perona's negativity, Luffy ignores Shock and Boa's Devil Fruit ability, etc.). Characters are ranked from 2* to 4*, with 2* characters often being weaker than 4* characters. Missions also grant similar rewards for completing tasks in and out of battle.Ĭharacters come with the ability to dodge, attack, and use up to two individual, unique skills. 3-2 = 3 treasures, 5-0 = 5 treasures, 1-4 = 1 treasure.) Players generally receive in-game currency, character fragments, and occasionally, event items. Rewards are dependant on how many treasures a team caught (i.e. One Piece Bounty Rush is a gacha 4 vs 4 real time game where players must capture and control a minimum of three of five treasure fields spread across the map. Each match lasts 3 minutes, but can end sooner than if a team captures all five treasures and manages to hold them for a total of 15 seconds.